Metaverse
it is time for us to adopt a new company
brand to encompass everything that we do
to reflect who we are
and what we hope to build
i am proud to announce that starting
today our company is now meta
our mission remains the same
still about bringing people together
our apps and their brands they're not
changing either
and we are still the company that
designs technology around people
hey and welcome to connect
today we're going to talk about the
metaverse starting with the most
important experience of all connecting
with people
imagine
you put on your glasses or headset and
you're instantly in your home space it
has parts of your physical home
recreated virtually it has things that
are only possible virtually and it has
an incredibly inspiring view of whatever
you find most beautiful
hey are you coming yeah just gotta find
something to wear
all right perfect
oh hey mark hey what's going on what's
up
whoa we're floating in space uh-huh who
made this place it's awesome right it's
from a crater i met in l.a uh this place
is amazing
baz that you of course it's me you know
i had to be the robot man i thought i
was supposed to be the robot
whoa
i knew you were bluffing
hey wait where is naomi let's call her
naomi
hey should we deal you in sorry i'm
running late but you've got to see what
we're checking out there's an artist
going around soho hiding ar pieces for
people to find
3d street art that's cool send that link
over so we can all look at it
this is stunning okay that is something
that's awesome wow i love the movement
wait it's it's disappearing this is
amazing hold on i'll tip the artist and
they'll extend it wow
privacy and safety need to be built into
the metaverse from day one
you'll get to decide when you want to be
with other people when you want to block
someone from appearing in your space or
when you want to take a break and
teleport to a private bubble to be alone
you're going to be able to bring things
from the physical world into the
metaverse almost any type of media that
can be represented digitally
photos videos art music movies books
games you name it
lots of things that are physical today
like screens
will just be able to be holograms in the
future
you won't need a physical tv it'll just
be a one dollar hologram from some high
school kid halfway across the world and
you'll be able to take your items
and project them into the physical world
as holograms in augmented reality too
one part of this
is horizon home which is our early
vision for a home space in the metaverse
horizon home is the first thing that
you'll see when you put on your quest
headset
today there are already a bunch of
options to choose from and in the future
anyone will be able to create one
we've just called it home until now
because it's been missing something very
important
people
soon we're going to be introducing a
social version of home where you can
invite your friends to join you as
avatars
you'll be able to hang out watch videos
together and jump into apps together
then
there is horizon worlds which is where
you can build worlds and jump into them
with people
horizon is designed to make it possible
for everyone to create and we're already
seeing people build some really
interesting experiences from creating
new games together to throwing surprise
parties and vr that family and friends
around the world can join
over the last year and a half a lot of
us who work in offices have gone remote
and while i miss seeing the people i
work with i think remote work is here to
stay for a lot of people so we're going
to need better tools to work together
let's take a look at what working in the
metaverse will be like
imagine if you could be at the office
without the commute you would still have
that sense of presence shared physical
space those chance interactions that
make your day all accessible from
anywhere
now imagine that you have your perfect
work set up and you can actually do more
than you could in your regular work set
and on top of all that you can keep
wearing your favorite sweatpants
[Music]
and as we focused more on work and
frankly as we've heard your feedback
more broadly
we're working on making it so you can
log into quest with an account other
than your personal facebook account
we're starting to test support for work
accounts soon
and we're working on making a broader
shift here within the next year
i know this is a big deal for a lot of
people not everyone wants their social
media profile linked to all these other
experiences and i get that especially as
the metaverse expands and i'll share
more about that later
but i'm genuinely optimistic about work
in the metaverse we know from the last
couple of years that a lot of people can
effectively work from anywhere but
hybrid is going to be a lot more complex
when some people are together and others
are still remote
so giving everyone the tools to be
present no matter where they are whether
it's a hologram sitting next to you in a
physical meeting or in a discussion
taking place in the metaverse that's
going to be a game changer i think this
could be very positive for our society
and economy
giving people access to jobs in more
places no matter where they live will be
a big deal for spreading opportunity to
more people
dropping our daily commutes will mean
less time stuck in traffic and more time
doing things that matter and it'll be
good for the environment
we plan to continue to either subsidize
our devices or sell them at cost to make
them available to more people
we'll continue supporting side loading
and linking to pcs so consumers and
developers have choice rather than
forcing them to use the quest store to
find apps or reach customers
and we'll aim to offer developer and
creator services with low fees in as
many cases as possible so we can
maximize the overall creator economy
while recognizing that to keep investing
in this future we'll need to keep
some fees higher for some period to make
sure that we don't lose too much money
on this program overall
after all while a growing number of
developers are already profitable we
expect to invest many billions of
dollars for years to come before the
metaverse reaches scale today we're
introducing the presence platform which
is a broad range of machine perception
and ai capabilities that empower
developers to build uh mixed reality
experiences on quest 2. now you want to
tell us more about the presence platform
yeah we've said before that realistic
presence is the key to feeling connected
in the metaverse and the presence
platform's capabilities are what's going
to deliver on that promise things like
environmental understanding content
placement and persistence voice
interaction standardized hand
interactions in fact let's start with
hands i mean the human hand is an
engineering marvel and bringing hands
into vr was no easy feat
it required a lot of collaboration
against product design research but we
continue to improve that product finding
new ways to navigate with gestures and
interact with vr so today we're
introducing the interaction sdk
a library of modular components that
will make it easy to add hand
interactions to your apps
that's pretty exciting but next year we
are releasing a new product that will
push the boundaries of vr even further
we've co-named it project kimbria so
this isn't the next quest it's going to
be compatible with quest but cambria
will be a completely new advanced and
high-end product and it'll be at the
higher end of the price spectrum too
our plan here is to keep building out
this product line to release our most
advanced technology before we can hit
the price points that we target with
quest
all right so let's talk about some of
the new advances here yeah sure there's
a ton of new tech going into cambria for
example your avatar will be able to make
natural eye contact and reflect your
facial expressions in real time this way
people you're interacting with will have
a a real sense of how you're actually
feeling
it does mean building more sensors into
a form factor that's comfortable to wear
for a while and because we want vr to be
for everyone we also have to make sure
avatars represent a diverse set of human
facial features and skin tones as well
as paying attention to things like
glasses and beards that might get in the
way of some of the sensors so that's
going to be a big step forward for
social presence and i'm really glad that
we're focused on making it inclusive
from the start now what about unlocking
more mixed reality experiences i mean
imagine working at your virtual desk
with multiple screens while seeing your
real desk so clearly that you can pick
up a pen and write notes without taking
your headset off or you know you're
doing a workout with a virtual
instructor in your living room it's
going to be so cool we're already seeing
the potentials of these kind of
experiences today as people are building
for a pass-through api but with cambria
we'll be taking this to the next level
with high-resolution colored mixed
reality pass-through we essentially
combine an array of sensors with
reconstruction algorithms to represent
your physical world in the headset with
a sense of depth and perspective
but the ultimate goal here is true
augmented reality glasses and we've been
working on that too and today i want to
show you an experience that we've been
working on for project nazare which is
the code name for our first full
augmented reality glasses
here you'll see you're chatting with
friends on whatsapp and planning a game
night you can select a game and then as
you walk over your kitchen you can
easily just put your game on to the
table and you're off that's the kind of
experience that augmented reality will
unlock
there's a lot of technical work to get
this form factor and experience right we
have to fit hologram displays projectors
batteries radios custom silicon chips
cameras speakers sensors to map the
world around you and more into glasses
that are about five millimeters thick
so we still have a ways to go with
nazareth but we are making good progress