Metaverse

B1Zo...ojRU
6 Jun 2022
6

it is time for us to adopt a new company

brand to encompass everything that we do

to reflect who we are

and what we hope to build

i am proud to announce that starting

today our company is now meta

our mission remains the same

still about bringing people together

our apps and their brands they're not

changing either

and we are still the company that

designs technology around people

hey and welcome to connect

today we're going to talk about the

metaverse starting with the most

important experience of all connecting

with people

imagine

you put on your glasses or headset and

you're instantly in your home space it

has parts of your physical home

recreated virtually it has things that

are only possible virtually and it has

an incredibly inspiring view of whatever

you find most beautiful

hey are you coming yeah just gotta find

something to wear

all right perfect

oh hey mark hey what's going on what's

up

whoa we're floating in space uh-huh who

made this place it's awesome right it's

from a crater i met in l.a uh this place

is amazing

baz that you of course it's me you know

i had to be the robot man i thought i

was supposed to be the robot

whoa

i knew you were bluffing

hey wait where is naomi let's call her

naomi

hey should we deal you in sorry i'm

running late but you've got to see what

we're checking out there's an artist

going around soho hiding ar pieces for

people to find

3d street art that's cool send that link

over so we can all look at it

this is stunning okay that is something

that's awesome wow i love the movement

wait it's it's disappearing this is

amazing hold on i'll tip the artist and

they'll extend it wow

privacy and safety need to be built into

the metaverse from day one

you'll get to decide when you want to be

with other people when you want to block

someone from appearing in your space or

when you want to take a break and

teleport to a private bubble to be alone

you're going to be able to bring things

from the physical world into the

metaverse almost any type of media that

can be represented digitally

photos videos art music movies books

games you name it

lots of things that are physical today

like screens

will just be able to be holograms in the

future

you won't need a physical tv it'll just

be a one dollar hologram from some high

school kid halfway across the world and

you'll be able to take your items

and project them into the physical world

as holograms in augmented reality too

one part of this

is horizon home which is our early

vision for a home space in the metaverse

horizon home is the first thing that

you'll see when you put on your quest

headset

today there are already a bunch of

options to choose from and in the future

anyone will be able to create one

we've just called it home until now

because it's been missing something very

important

people

soon we're going to be introducing a

social version of home where you can

invite your friends to join you as

avatars

you'll be able to hang out watch videos

together and jump into apps together

then

there is horizon worlds which is where

you can build worlds and jump into them

with people

horizon is designed to make it possible

for everyone to create and we're already

seeing people build some really

interesting experiences from creating

new games together to throwing surprise

parties and vr that family and friends

around the world can join

over the last year and a half a lot of

us who work in offices have gone remote

and while i miss seeing the people i

work with i think remote work is here to

stay for a lot of people so we're going

to need better tools to work together

let's take a look at what working in the

metaverse will be like

imagine if you could be at the office

without the commute you would still have

that sense of presence shared physical

space those chance interactions that

make your day all accessible from

anywhere

now imagine that you have your perfect

work set up and you can actually do more

than you could in your regular work set

and on top of all that you can keep

wearing your favorite sweatpants

[Music]

and as we focused more on work and

frankly as we've heard your feedback

more broadly

we're working on making it so you can

log into quest with an account other

than your personal facebook account

we're starting to test support for work

accounts soon

and we're working on making a broader

shift here within the next year

i know this is a big deal for a lot of

people not everyone wants their social

media profile linked to all these other

experiences and i get that especially as

the metaverse expands and i'll share

more about that later

but i'm genuinely optimistic about work

in the metaverse we know from the last

couple of years that a lot of people can

effectively work from anywhere but

hybrid is going to be a lot more complex

when some people are together and others

are still remote

so giving everyone the tools to be

present no matter where they are whether

it's a hologram sitting next to you in a

physical meeting or in a discussion

taking place in the metaverse that's

going to be a game changer i think this

could be very positive for our society

and economy

giving people access to jobs in more

places no matter where they live will be

a big deal for spreading opportunity to

more people

dropping our daily commutes will mean

less time stuck in traffic and more time

doing things that matter and it'll be

good for the environment

we plan to continue to either subsidize

our devices or sell them at cost to make

them available to more people

we'll continue supporting side loading

and linking to pcs so consumers and

developers have choice rather than

forcing them to use the quest store to

find apps or reach customers

and we'll aim to offer developer and

creator services with low fees in as

many cases as possible so we can

maximize the overall creator economy

while recognizing that to keep investing

in this future we'll need to keep

some fees higher for some period to make

sure that we don't lose too much money

on this program overall

after all while a growing number of

developers are already profitable we

expect to invest many billions of

dollars for years to come before the

metaverse reaches scale today we're

introducing the presence platform which

is a broad range of machine perception

and ai capabilities that empower

developers to build uh mixed reality

experiences on quest 2. now you want to

tell us more about the presence platform

yeah we've said before that realistic

presence is the key to feeling connected

in the metaverse and the presence

platform's capabilities are what's going

to deliver on that promise things like

environmental understanding content

placement and persistence voice

interaction standardized hand

interactions in fact let's start with

hands i mean the human hand is an

engineering marvel and bringing hands

into vr was no easy feat

it required a lot of collaboration

against product design research but we

continue to improve that product finding

new ways to navigate with gestures and

interact with vr so today we're

introducing the interaction sdk

a library of modular components that

will make it easy to add hand

interactions to your apps

that's pretty exciting but next year we

are releasing a new product that will

push the boundaries of vr even further

we've co-named it project kimbria so

this isn't the next quest it's going to

be compatible with quest but cambria

will be a completely new advanced and

high-end product and it'll be at the

higher end of the price spectrum too

our plan here is to keep building out

this product line to release our most

advanced technology before we can hit

the price points that we target with

quest

all right so let's talk about some of

the new advances here yeah sure there's

a ton of new tech going into cambria for

example your avatar will be able to make

natural eye contact and reflect your

facial expressions in real time this way

people you're interacting with will have

a a real sense of how you're actually

feeling

it does mean building more sensors into

a form factor that's comfortable to wear

for a while and because we want vr to be

for everyone we also have to make sure

avatars represent a diverse set of human

facial features and skin tones as well

as paying attention to things like

glasses and beards that might get in the

way of some of the sensors so that's

going to be a big step forward for

social presence and i'm really glad that

we're focused on making it inclusive

from the start now what about unlocking

more mixed reality experiences i mean

imagine working at your virtual desk

with multiple screens while seeing your

real desk so clearly that you can pick

up a pen and write notes without taking

your headset off or you know you're

doing a workout with a virtual

instructor in your living room it's

going to be so cool we're already seeing

the potentials of these kind of

experiences today as people are building

for a pass-through api but with cambria

we'll be taking this to the next level

with high-resolution colored mixed

reality pass-through we essentially

combine an array of sensors with

reconstruction algorithms to represent

your physical world in the headset with

a sense of depth and perspective

but the ultimate goal here is true

augmented reality glasses and we've been

working on that too and today i want to

show you an experience that we've been

working on for project nazare which is

the code name for our first full

augmented reality glasses

here you'll see you're chatting with

friends on whatsapp and planning a game

night you can select a game and then as

you walk over your kitchen you can

easily just put your game on to the

table and you're off that's the kind of

experience that augmented reality will

unlock

there's a lot of technical work to get

this form factor and experience right we

have to fit hologram displays projectors

batteries radios custom silicon chips

cameras speakers sensors to map the

world around you and more into glasses

that are about five millimeters thick

so we still have a ways to go with

nazareth but we are making good progress

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