Prototype methods - JavaScript Programming Language - Prototypes, inheritance
Prototype methods, objects without __proto__
In the first chapter of this section, we mentioned that there are modern methods to setup a prototype.
Setting or reading the prototype with obj.__proto__
is considered outdated and somewhat deprecated (moved to the so-called “Annex B” of the JavaScript standard, meant for browsers only).
The modern methods to get/set a prototype are:
- Object.getPrototypeOf(obj) – returns the
[[Prototype]]
ofobj
. - Object.setPrototypeOf(obj, proto) – sets the
[[Prototype]]
ofobj
toproto
.
The only usage of __proto__
, that’s not frowned upon, is as a property when creating a new object: { __proto__: ... }
.
Although, there’s a special method for this too:
- Object.create(proto[, descriptors]) – creates an empty object with given
proto
as[[Prototype]]
and optional property descriptors.
For instance:
let animal = { eats: true }; // create a new object with animal as a prototype let rabbit = Object.create(animal); // same as {__proto__: animal} alert(rabbit.eats); // true alert(Object.getPrototypeOf(rabbit) === animal); // true Object.setPrototypeOf(rabbit, {}); // change the prototype of rabbit to {}
The Object.create
method is a bit more powerful, as it has an optional second argument: property descriptors.
We can provide additional properties to the new object there, like this:
let animal = { eats: true }; let rabbit = Object.create(animal, { jumps: { value: true} }); alert(rabbit.jumps); // true
The descriptors are in the same format as described in the chapter Property flags and descriptors.
We can use Object.create
to perform an object cloning more powerful than copying properties in for..in
:
let clone = Object.create( Object.getPrototypeOf(obj), Object.getOwnPropertyDescriptors(obj) );
This call makes a truly exact copy of obj
, including all properties: enumerable and non-enumerable, data properties and setters/getters – everything, and with the right [[Prototype]]
.
Brief history
There’re so many ways to manage [[Prototype]]
. How did that happen? Why?
That’s for historical reasons.
The prototypal inheritance was in the language since its dawn, but the ways to manage it evolved over time.
- The
prototype
property of a constructor function has worked since very ancient times. It’s the oldest way to create objects with a given prototype. - Later, in the year 2012,
Object.create
appeared in the standard. It gave the ability to create objects with a given prototype, but did not provide the ability to get/set it. Some browsers implemented the non-standard__proto__
accessor that allowed the user to get/set a prototype at any time, to give more flexibility to developers. - Later, in the year 2015,
Object.setPrototypeOf
andObject.getPrototypeOf
were added to the standard, to perform the same functionality as__proto__
. As__proto__
was de-facto implemented everywhere, it was kind-of deprecated and made its way to the Annex B of the standard, that is: optional for non-browser environments. - Later, in the year 2022, it was officially allowed to use
__proto__
in object literals{...}
(moved out of Annex B), but not as a getter/setterobj.__proto__
(still in Annex B).
Why was __proto__
replaced by the functions getPrototypeOf/setPrototypeOf
?
Why was __proto__
partially rehabilitated, and its usage allowed in {...}
, but not as a getter/setter?
That’s an interesting question, requiring us to understand why __proto__
is bad.
And soon we’ll get the answer.
Don’t change [[Prototype]]
on existing objects if speed matters
Technically, we can get/set [[Prototype]]
at any time. But usually we only set it once at the object creation time and don’t modify it anymore: rabbit
inherits from animal
, and that is not going to change.
And JavaScript engines are highly optimized for this. Changing a prototype “on-the-fly” with Object.setPrototypeOf
or obj.__proto__=
is a very slow operation as it breaks internal optimizations for object property access operations. So avoid it unless you know what you’re doing, or JavaScript speed totally doesn’t matter for you.
"Very plain" objects
As we know, objects can be used as associative arrays to store key/value pairs.
…But if we try to store user-provided keys in it (for instance, a user-entered dictionary), we can see an interesting glitch: all keys work fine except "__proto__"
.
Check out the example:
let obj = {}; let key = prompt("What's the key?", "__proto__"); obj[key] = "some value"; alert(obj[key]); // [object Object], not "some value"!
Here, if the user types in __proto__
, the assignment in line 4 is ignored!
That could surely be surprising for a non-developer, but pretty understandable for us. The __proto__
property is special: it must be either an object or null
. A string can not become a prototype. That’s why an assignment a string to __proto__
is ignored.
But we didn’t intend to implement such behavior, right? We want to store key/value pairs, and the key named "__proto__"
was not properly saved. So that’s a bug!
Here the consequences are not terrible. But in other cases we may be storing objects instead of strings in obj
, and then the prototype will indeed be changed. As a result, the execution will go wrong in totally unexpected ways.
What’s worse – usually developers do not think about such possibility at all. That makes such bugs hard to notice and even turn them into vulnerabilities, especially when JavaScript is used on server-side.
Unexpected things also may happen when assigning to obj.toString
, as it’s a built-in object method.
How can we avoid this problem?
First, we can just switch to using Map
for storage instead of plain objects, then everything’s fine:
let map = new Map(); let key = prompt("What's the key?", "__proto__"); map.set(key, "some value"); alert(map.get(key)); // "some value" (as intended)
… But Object
syntax is often more appealing, as it’s more concise.
Fortunately, we can use objects, because language creators gave thought to that problem long ago.
As we know, __proto__
is not a property of an object, but an accessor property of Object.prototype
:
So, if obj.__proto__
is read or set, the corresponding getter/setter is called from its prototype, and it gets/sets [[Prototype]]
.
As it was said in the beginning of this tutorial section: __proto__
is a way to access [[Prototype]]
, it is not [[Prototype]]
itself.
Now, if we intend to use an object as an associative array and be free of such problems, we can do it with a little trick:
let obj = Object.create(null); // or: obj = { __proto__: null } let key = prompt("What's the key?", "__proto__"); obj[key] = "some value"; alert(obj[key]); // "some value"
Object.create(null)
creates an empty object without a prototype ([[Prototype]]
is null
):
So, there is no inherited getter/setter for __proto__
. Now it is processed as a regular data property, so the example above works right.
We can call such objects “very plain” or “pure dictionary” objects, because they are even simpler than the regular plain object {...}
.
A downside is that such objects lack any built-in object methods, e.g. toString
:
let obj = Object.create(null); alert(obj); // Error (no toString)
… But that’s usually fine for associative arrays.
Note that most object-related methods are Object.something(...)
, like Object.keys(obj)
– they are not in the prototype, so they will keep working on such objects:
let chineseDictionary = Object.create(null); chineseDictionary.hello = "你好"; chineseDictionary.bye = "再见"; alert(Object.keys(chineseDictionary)); // hello,bye
Summary
- To create an object with the given prototype, use:
- literal syntax:
{ __proto__: ... }
, allows to specify multiple properties - or Object.create(proto[, descriptors]), allows to specify property descriptors.
- literal syntax:
- The
Object.create
provides an easy way to shallow-copy an object with all descriptors:
let clone = Object.create(Object.getPrototypeOf(obj), Object.getOwnPropertyDescriptors(obj));
- Modern methods to get/set the prototype are:
- Object.getPrototypeOf(obj) – returns the
[[Prototype]]
ofobj
(same as__proto__
getter). - Object.setPrototypeOf(obj, proto) – sets the
[[Prototype]]
ofobj
toproto
(same as__proto__
setter).
- Object.getPrototypeOf(obj) – returns the
- Getting/setting the prototype using the built-in
__proto__
getter/setter isn’t recommended, it’s now in the Annex B of the specification. - We also covered prototype-less objects, created with
Object.create(null)
or{__proto__: null}
. - These objects are used as dictionaries, to store any (possibly user-generated) keys.
- Normally, objects inherit built-in methods and
__proto__
getter/setter fromObject.prototype
, making corresponding keys “occupied” and potentially causing side effects. Withnull
prototype, objects are truly empty.
Tasks
Add toString to the dictionary
importance: 5
There’s an object dictionary
, created as Object.create(null)
, to store any key/value
pairs.
Add method dictionary.toString()
into it, that should return a comma-delimited list of keys. Your toString
should not show up in for..in
over the object.
Here’s how it should work:
let dictionary = Object.create(null); // your code to add dictionary.toString method // add some data dictionary.apple = "Apple"; dictionary.__proto__ = "test"; // __proto__ is a regular property key here // only apple and __proto__ are in the loop for(let key in dictionary) {alert(key); // "apple", then "__proto__" } // your toString in action alert(dictionary); // "apple,__proto__"
The difference between calls
importance: 5
Let’s create a new rabbit
object:
function Rabbit(name) {this.name = name; } Rabbit.prototype.sayHi = function() {alert(this.name); }; let rabbit = new Rabbit("Rabbit");
These calls do the same thing or not?
rabbit.sayHi(); Rabbit.prototype.sayHi(); Object.getPrototypeOf(rabbit).sayHi(); rabbit.__proto__.sayHi();
Original Content at: https://javascript.info/prototype-methods
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