Fantasy.Top: A SocialFized Card Game
Recently, amidst a subdued market sentiment, Fantasy.Top on Ethereum's Layer 2 network, Blast, has been driving a surge in transaction volume, emerging as one of the most profitable protocols or applications in the entire cryptocurrency space. According to The Block's report on May 8th, Fantasy.Top ranked sixth among cryptocurrency protocols based on fees and generated revenue.
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According to Parsec, a platform for analyzing on-chain data, Fantasy.Top has consistently ranked first in the Blast by Gas trend contract rankings since its launch. As of May 9th, it had minted 60,000 card packs (300,000 cards), with 224,000 cards being traded on the secondary market. The treasury received $10 million, and the initial distribution resulted in nearly 800,000 BlastGold coins, with a total of 292,000 coins distributed to players.
Fantasy.Top: A Card Game Combining SocialFi with Fantasy Sports
Fantasy.Top is a SocialFi collectible card game (TCG) launched on the Blast mainnet by the creator, known as Travis Bickle, on May 1st. The project initially attracted attention from the crypto community, becoming one of the 47 winning projects in the BIG BANG competition launched by Blast. Blast described Fantasy.Top as "combining fantasy games with SocialFi, collecting cards of crypto Twitter influencers and rewarding based on their weekly performance on X platform."
Similar to Ethereum's fantasy football game Sorare, players need to collect influencer cards through methods like opening packs or purchasing them in the market, requiring at least 5 cards to form a complete match lineup. By creating their fantasy lineup in tournaments, players ultimately score points and rewards based on the social engagement of these "heroes" selected on the X platform. Each card pack contains 5 cards, priced dynamically based on demand. As of May 10th, their price was around 0.4 ETH, approximately $1200.
Based on the Crypto Twitter community, the game features over 100 unique "hero" cards derived from well-known traders, investors, analysts, and content creators within the crypto industry, including Blast founder Pacman, trader Ansem, "Big Brother" Huang Li Cheng, and Su Zhu, co-founder of Three Arrows Capital.
Hero cards come in four categories: common, rare, epic, and legendary, with a leveling mechanism allowing players to fuse and upgrade identical sets of 5 cards. Additionally, each card has three scoring indicators: stars represent their potential score based on last week's performance, and the two numbers below represent the score based on various Twitter-related metrics over the past 7 days and the current ranking from left to right. These reference metrics help players make decisions about lineup arrangements.
According to analyst Hildobby's Flipside Crypto dashboard, Fantasy.Top's NFT trading volume exceeded 7,000 ETH in the first week of this month, with a total of over 31,000 users. As Fantasy.Top's popularity rises, card prices soar. On May 6th, a Pacman Blur card sold for 18.9 ETH. The seller accidentally upgraded the card directly to the highest legendary level when upgrading it from rare to epic, costing only 2.6 ETH, resulting in a profit of 16.3 ETH. The project, experiencing a surge in revenue, also provided a generous prize pool for the first "main competition," including over $150,000 worth of Ethereum (50 ETH), airdropped distribution of 222,222 Blast Gold coins, card packs, and other in-game rewards.
Alternative Monetization of KOL Content
Fantasy.Top aims to become the ultimate financial infrastructure for online creators to monetize their content on a large scale. This aligns with friend.tech's goal of targeting KOLs and monetizing their influence. However, the advantage of Fantasy.Top's reward mechanism lies in its full reliance on the traditional social media space of TwitterCrypto, where influencers or creators don't need to create additional content on different platforms but only need to interact on the X platform, continuing what they have been doing for years.
It is worth noting that on the evening of May 10th, another recently popular Web3 social platform, Friend.Tech, official X account tweeted that all Fantasy.Top users share a total of $3 million worth of Blast Gold, with individual users having already earned $2 million worth of ETH, using a different method of construction. Fantasy.Top founder Travis Bickle retweeted and replied, "We need to work harder." Currently, Friend.Tech has deleted this tweet.
As the main characters of the game, these "heroes" can earn a 1.5% fee from the trading of their cards, and 10% of all card pack sales revenue will be allocated to them. In the first week alone, all heroes collectively received 409 ETH, approximately $1.25 million in bonuses, with 300 ETH from card pack set sales and 109 ETH from the card trading market. On average, each hero also received an additional 7,500 FAN points.