Dying Light 2: Stay Human: Making the Troubling Process Sweet
After a difficult release process, Dying Light 2: Stay Human finally met with the players. Even though I was a huge fan of the first game, I really liked the second game. Parkour mechanics are the cornerstone of the game When we take a look at the components of the game, the most shining aspect is of course the parkour mechanics, which are indispensable in the first game. The fact that everything in the game is placed around this mechanic paves the way for this mechanic to flow more enjoyable. The map fully adapts to this mechanic upwards and environmentally. It is incredibly enjoyable to jump from rooftops and overcome obstacles without losing your speed.
After a difficult release process, Dying Light 2: Stay Human finally met with the players. Even though I was a huge fan of the first game, I really liked the second game. Parkour mechanics are the cornerstone of the game When we take a look at the components of the game, the most shining aspect is of course the parkour mechanics, which are indispensable in the first game. The fact that everything in the game is placed around this mechanic paves the way for this mechanic to flow more enjoyable.
The map fully adapts to this mechanic upwards and environmentally. It's incredibly fun to move forward by jumping from rooftops and over obstacles without losing your speed. Dying Light 2 hosts two different maps. The first map has a structure with lower buildings, on which you can easily run and experience the track. On the second map, there are taller buildings and skyscrapers. In this map, two new mechanics come to the game, parachute and rope. I didn't like the second map and the parachute very much. But the rope mechanics added to the game later are quite enjoyable, you almost swing around the buildings like Spider-Man.
Main story and side quests It takes approximately 30 hours to complete the main story. Although the main story sometimes loses its pace, it has a very interesting structure, and all the characters we meet in the process are memorable. However, it is difficult to talk about the same interesting structure for the way this story is integrated into the missions. Side missions lack variety and constantly rely on prompts like "fix the electricity and connect it to the generator." You keep doing the same thing over and over and it gets boring after a while. Although encountering enemies is exciting at first, it loses its excitement when you see how little variety there is. We can consider these two items as the biggest cons of the game.
If you play the game with side missions and everything, there is 80-100 hours of gameplay. Although the parkour mechanics make these 80-100 hours more playable, side quests often lack variety. If you enjoy it, consuming those side contents can be enjoyable, I left the game very happy with the 30 hours of experience I got. Another aspect of Dying Light 2 that he often talked about was that this time the game would have RPG elements.
They kept saying that all the decisions we make will affect the game. So is it really so? Yes, if you want to think so. The dialogues are diverse, and sometimes make you think that you are making major decisions. However, it is not currently possible to know how much these decisions affect the game, I believe they change it enough. Still, it's not as deep an RPG as they say in the trailers.
There are two groups in the game from which you can choose a side, and you can choose one of these groups and assign resources such as water and electricity in the towers you open to it. Distributing them to groups acts like a skill tree that affects the open world. For example, it adds extra ropes that you can swing on or extra traps that zombies can get stuck in. This was a feature that I liked and added an extra dynamic to the game. Speaking of development and the skill tree, we can say that this "development" event is one of the mechanics of the game. You can improve and modify everything.
The character, the open world, the items... This gives the feeling that you are constantly progressing in the game, you are better than the previous one. Our main character is sensitive to darkness and cannot stay in the dark for very long. They incorporated this into the game with an almost 5-minute countdown added to our screen. While this feature may sound like something you might panic about, and it really is at the beginning of the game, you gradually get more comfortable and it doesn't matter. You can extend your stay in the dark with the mushrooms and various items you collect. Bugs and optimization Dying Light 2 feels like it was released much earlier than it should have been and development was incomplete. It seems like if there were a few more months, a small delay, a better game could have greeted us. I played the game co-op and maybe that's why I encountered more bugs.
Lost sounds and some missions not being active were among the bugs we frequently encountered, but they were fixed when we closed and reopened the game. There are also problems with optimization. With the latest updates, the game has become a little smoother.
In conclusion I loved Dying Light 2 despite all its problems, and when I look back, I can see that it was a great adventure. I loved the story and the characters as well. In fact, I played it with low expectations as I did not expect a good game after the troublesome development process, but it exceeded that. However, if you are going to buy a game at a time when games are so expensive and many new games are released, I suggest you reconsider whether it will be Dying Light 2.