Catan fusion: wonders
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Great Wonders
- Wonders do not count for anything until they are finished. If a player loses the prerequisites for a Wonder while the Wonder is incomplete, that player may not continue to build the wonder until they regain the prerequisites. If a player loses the prerequisites of a Wonder after it is completed, the player retains use of the Wonder’s special ability.
Great Bridge
- If a player builds a Great Bridge Wonder, they place one of their road segments across that intersection. For all purposes it counts as a road belonging to the player who built it, however, when a baggage train of an opposing color crosses it, they must pay 3 gold to the owning player.
- Controlling the Great Bridge allows the settlement or city connected to the Great Bridge to also connect resources from the other hex the Bridge is connected to.
- Lastly, even when gold stores are scarce, the Great Bridge allows you to uphold an air of superiority. If a player who controls a Great Bridge is tied for Poorest Settler with other player(s), the player who controls the Great Bridge does not hold a Poorest Settler token, while the other players do. If only two players are tied for poorest and they both control a Great Bridge, both players take the Poorest
- Settler token. If three or more players are tied for poorest and two of them control a Great Bridge, only the third player takes a Poorest Settler token.
- Ships can be built in the same intersection as where they Great Bridge would be built without interfering with the Great Bridge itself. The Great Bridge is large enough ships can sail underneath it.
Great Monument
- Building the Great Monument Wonder increases a player’s trade ability. Once the Great Monument is built, that player receives 1 gold from the bank anytime they trade through a harbor they control, not counting the standard 4:1 maritime trade.
- Additionally, that player may immediately take the Harbormaster card when he is tied with any other player for harbor points.
Great Cathedral
- With a Great Cathedral, your knights are more devoted to your cause and willing to push themselves for it. Any knights you control may take two actions per turn, although they may still only be activated once per turn and may move 3 intersections off-road with each action.
- Also, if your knights are the majority in conquering a hex when that hex would produce resources, you draw one of that resource, instead of it not being drawn at all. You can only draw resources, not commodities, in this way.
- Additionally, no thieves may be placed on an intersection or hex adjacent to one of your active Strong or Mighty knights.
- Lastly, during a Barbarian Invasion, if Catan is victorious and if you and other player(s) tie for Defender of Catan, you win the tie and take a Defender of Catan card.
Great Wall
- The Great Wall is considered two City Wall improvements, increasing your maximum personal supply size by 4. Living so close to the desert has taught you how to draw what you can from it. For each desert hex that makes up the Wasteland, roll the dice, rerolling on 2, 12, 6 or 8. The desert hex is considered to have that Production value for only you. Use extra Production token or some other marker to note each hex's new Production value. When you draw resources from the Wasteland, you draw 1 resource or commodity of your choice. These Wasteland hexes can be conquered by having multiple barbarians adjacent to them.
- Additionally, the player who controls the Great Wall may immediately take the Wealthiest Settler token when he is tied with any other player for amount of gold possessed.
Great Theater
- The Great Theater spreads your civilization’s culture and your citizens find themselves more welcoming of strangers passing through. Citizens of settlements and cities welcome passage of your travels. Your baggage train is helped along the way and given supplies as it passes through the land.
- Twice per turn, when your baggage train moves onto a settlement or city you control, it receives an extra 1 MP.
- When your baggage train spends a grain to gain extra MP, your baggage train gains 3 MP, instead of 2 MP.
- Additionally, the player who controls the Great Theater may immediately take the Longest Trade Route card when he is tied with any other player for longest trade route.
Great Library
- Once a player finishes the Great Library, any time they draw a Science (Green) Progress Card or a Development card, they may draw an additional card from the same deck of cards, choose one and discard the other to the bottom of the deck.
- Additionally, if that player has not yet reached the Library building improvements, they are upgraded to having a Library building improvement for free.